Some augments are excellent (power, crit, willpower). Some are ho-hum (looking at you, absorb rating).
And then there is presence.
I'm positively overflowing with presence augments.
But then again... I can crit-craft gear for my companion. And maybe... just maybe... the companion could benefit from +presence on its gear...
|Presence. I have it.|
From the SWTOR formula list, that should give a +40 boost to the health of my companion.
First, I started with only the un-augmented implant on my companion: 4860 hp.
Placing the augmented implant on my character, I get the expected bonus: 4900 hp. Swapping the implants between the two, so that the companion has the +presence augment on her implant: 4860 hp. I checked the companion's bonus damage, and found the same pattern: the companion only benefited when the +presence augment was on my character.
Putting a +presence augment on a companion's gear has no effect on their stats.
So what to do with +presence augments?
With most legacy unlocks requiring a companion present, I think 1.2 may start a mini-game where I attempt new and ridiculous acts of extreme soloing. Might as well put together a gear set for that. Soloing HM BT? Here I come...